Nothing new to report. My computer is in my car because I took it with me on vacation and have yet to set it up, so I'm writing right now from a freshly installed Kubuntu box - great system, if you want to wean yourself off the Microsoft teat I highly recommend giving it a try.
Since there's no activity on the RGB front for the moment (all my code's on my other computer), I'll direct you to check out a game I made a few months ago, Slime Hackeysack. Ironically, as I'm currently on a Linux computer, I can't play it because it requires Flash 8...ah, Macromedia, why do you hurt us by only releasing certain versions of the Flash player for Linux? Anyhow, the game is pretty simple, you basically just hit the ball and keep it in the air as long as you can. It gets heavier as time goes on, so it becomes difficult by the time you reach 50 or so. The people who got >500 all exploited a cheat in the game, I think - if you're really careful you can trap the ball on the left side of the screen and use extremely tiny movements to bump it no more than a few pixels at a time. This is one of those things I really should fix, but honestly, without a major change to the game dynamics it would be almost impossible to take away that possibility. Physics is physics, and sometimes physics lets you cheat. Maybe at least I should change the scoring system so that if you do cheat you get penalized. That's how it's done in real life, after all!
While you're there, check out the rest of the Slime games. They're cute, and simple; there's something of a cult following as well. I'll probably do a sequel to Slime Hackeysack eventually, maybe something like a Slime Breakout clone. Or slimes throwing shit at celebrities - that's always fun!
Monday, December 4, 2006
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