So I just registered over at Experimental Gameplay, a project that apparently grew out of a few crazy grad students' dreams of writing a whole crapload of games in a very short time. I haven't done anything there yet, but I find the idea very interesting. Basically, they suggest throwing together really quick prototypes of games rather than sweating out all the dirty details for too long - if it doesn't work, throw it out and start something else. Sounds good to me, though I'm not sure if it's quite my style yet.
These guys have written a very interesting piece over at Gamasutra (another indispensable resource for budding gamemakers) that explains how to get a good game out in less than a week. They have put out quite a collection of games that all look quite impressive; unfortunately I can't currently play any of them because they all seem to be PC-only, and I am on a Mac right now (yeesh, I know, but don't worry - I'm not becoming one of those people, it's just that I don't have a laptop so I stole my brothers for a trip overseas).
Anyways, check out Experimental Gameplay, it's got some cool stuff, I suspect these guys will put out many good things in the years to come. Hopefully I can contribute to the effort in some minor way, we'll see...
And yes, I'm still working on several games, but I'm picky and have yet to release any of them. Patience, young grasshopper, patience...
Wednesday, February 28, 2007
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