Controls:
- r, g, b keys
- Drag mouse in circular motion around character
Source code: rgb1 Physics Player Solid Utility World
Built with Processing
This applet is a proof-of-concept for my RGB game. This started as a C++ project last year, but I've recently migrated it to Java. It uses Verlet physics, and the character is controlled by springs - this level is just a test, and there's no purpose. To get an idea of the gameplay, though, try to do a lap in each direction. Clockwise is easier, but counterclockwise is possible, so don't give up!
Tip: if you want to climb the two walls on the right, try to bounce back and forth between them while keeping the rgb close to level. The key is to only hit the wall with one color at a time when climbing.
I'm not going to say more at the moment; play around, see what you think. I'll update and perhaps explain some of the algorithms at some point in the future.
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